![]() Slaying brigands and scoundrels, exploiting uncharted caves. We must explore, we must discover, we must succeed, we must survive.ĭid you know that I've been questing since my 13th year? How could she not know? It's the simple truth: we must quest. She wanted to know what the point of it all was. these are near-perfect replicas, all together here.Įxcuses are the lies we tell everyone we know. I've never seen it in person, actually, but I know enough about it to know that that castle did not belong here.Ĭloudencasse. Did it not remind you of Cloudencasse in Kulka'as? It's an infamous dungeon there, well known for its legacy of blood and misery.Įven. The Red Hall of Cages should not be here. Whenever you're scared and alone, remember that you are your own hero. As foreboding as it seems, I know it's less terrible than the accursed Dome. Perhaps I should head through the dungeon. The Dome of the Forgotten: a hollow place wretched with echos of suffering and misery and pain and. My heart wants whatever lies in the Ziggurat, but before it lies that wretched thing. ![]() Or should I head to the dungeon below the castle? You slayed the dragon, and I wasn't even there to help. Who built this castle? Does it have a master? Third encounter: Needs to be slain.ĭo you ever wonder where these buildings came from? ![]() I've heard there's a thief somewhere with what sounded like a particulary useful rune. Until you can actually back your claims up, you're just a rumormonger. The jester knows a way to get to places no one else can? There's a shorcut that connected the beach to the village, but it's been barred. I saw a passage beneath the fortress you just emerged from, perhaps it leads through to a village of sorts. There's another way in, but it's not easy. There's a bridge to it, but it's missing bits. Getting into this castle is a different story. My quest is to invade the castle to the East, defeats its guardians, and slay the dragon.Ĭastles must be invaded and dragons must be slain, musn't they? I haven't seen any princess, but don't lose hope, friend.Īnyway, it's good to have a quest. If you don't find him in the Pitchwoods before ? boss, he will vanish. If you defeat the area boss without talking to him when he is before them, he will vanish.You must answer "Yes" to hearing about his quest the first time you encounter him, or he will not be at the second location.Exhaust dialogue everytime you talk to him.Pitchwoods: All the way to the bottom and to the right, past Carsejaw the Cruel.The Ruined Temple: On the bottom floor of the temple, on the left hand side.You can drop from a higher ledge with an Armor Mite. Hager's Cavern: On a ledge immediately above the Sanctuary room.Red Hall of Cages: Go right from the Sanctuary to meet him.Castle of Storms: He is on the upper left corner of the ramparts, next to the switch to an outside shortcut elevator.You must answer "Yes" to hearing about his quest, or he will not be at Castle of Storms. Bandit's Pass: On your way to The Festering Banquet.Whenever you're scared and alone, remember that you are your own hero." Location Can be acquired by Transmuting any Pistol with That Stench Most Foul's Tooth, a Diamond Cluster and 30,000 Salt.Masterless Knight is a character in Salt and Sanctuary.Using an Extra Blunt weapon this way can be very useful for Dexterity builds, which don't have a lot of options for Strike damage weapons. The weapon's physical damage type is split between 50% Slash and 50% Strike damage, but equiping a main hand weapon that has an Extra Blades or Extra Blunt special property will change the offhand gun's damage split to 75%/25% or 25%/75%.Using a weapon buff, such as a Blessed Page, will buff both your main hand melee weapon and offhand gun, despite the gun not gaining the visual effect of the buff.Like other gun weapons, this weapon has 1.5x damage multiplier on its attacks, giving it effectively 50% higher AR than it shows.At 50 Dexterity this weapon has an Attack of 42.2 / 42.2 at tier VII.Clearly devised by an evil mind, or else merely one teetering on the brink of abject insanity. Mummified scraps of rotted flesh still cling to the unsanitary bones, exuding a noxious miasma which permeates any ammunition fired from this ghastly weapon with a most odious toxin. Mephitic Arquebus in Salt and Sanctuary is a Pistol type weapon.Ī stygian matchlock embellished with skeletal fittings encasing the entirety of its stock and barrel.
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