![]() ![]() Locomotive Games was going to do either a Wii-exclusive Stuntman or Red Faction game next, but neither got very far. He cites some highlights, like the controls, which they spent three weeks working on, and some of the ideas they came up with, but the opportunities for greatness were missed due to the inner turmoil, lack of time, and lack of resources. Ken Allen believes that had the game been developed as a full-fledged Wii game from the beginning, things would have turned out differently. "Destroy All Humans: Big Willy Unleashed" released to mediocre reviews and poor sales. Instead, Sean Donnellan and Daryl Kurylo were brought in to voice Crypto and Pox. They instead offered standard pay plus a bonus, but they declined. The reason for this is simple: money.Īccording to Ken Allen, the studio had contacted them, but they asked for percentages, something the Screen Actors Guild (SAG) had not negotiated when it came to video games. "Big Willy Unleashed" is the only game not to feature Grant Albrecht and Richard Horvitz as Crypto and Pox. The most they had done was a menu and a level that ran badly due to the tech it was on," Allen said. They tried to find an external developer who didn't get very far. I told them we couldn't because we didn't have the right technology, plus the PS2 had less memory, so it'd look worse than the Wii one. "Marketing came to us and asked if we could do a PS2 version. Meanwhile, the PS2 version was considered but nixed immediately. As mentioned, the PSP version was scrapped early on in development. In many previews for "Big Willy Unleashed," it was stated the game would come out for Wii, PSP, and PS2, but the reality was far from the truth. The PSP and PS2 Versions: Bulls*it or Not? A short development cycle, combined with a lack of a clear vision and direction, hampered the game's chances of success. Not helping matters was THQ wanted the game out by Christmas 2007 (the game released in early 2008). We had an art director who had a lot of influence, we had Don (head of the studio), we had a designer who was fighting for him, so there wasn't a clear vision for the project," Allen explained. "Since my time at Locomotive, I've become a good internal developer and know how to structure a team efficiently. ![]() This disappointment was shared among the devs, particularly Ken Allen, who said he pushed for lip-synching from the beginning of the project, but was pushed back. During cut-scenes, characters gesture and bobble instead of moving their lips. One of the game's biggest problems is the lack of lip-synching. This compromised the amount and quality of our assets, plus the videos," said producer Ken Allen. "We didn't have the time and resources to modify the engine or do proper CD-streaming and instead had to load everything from memory. This meant the game didn't have the same graphical quality as the previous two games. During the mission, dialogue would have revealed what happened to the restaurant after Pox sold it.īecause the game was initially meant for the PSP, the developers simply took their graphics engine and upscaled it to the Wii's resolution. There was a planned side mission for "Path of the Furon" where Crypto would deliver food from the Big Willy's that's in the Las Vegas level, but it was cut. Is it really "Destroy All Humans 3" or what? The truth is "Big Willy Unleashed" was and is always a spin-off. Many fans are unclear about where "Big Willy Unleashed" falls on the timeline. The PSP version was scrapped, and development shifted to the Wii one.Ĭhronologically Confused About My Big Willy The Wii was flying off the shelves and making a "Destroy All Humans" game exclusive for the system was a way to make money. Not long into development, THQ asked them to make it a Wii game. In late 2006, the studio began work on a PSP "Destroy All Humans" game. The company had been active since the late 90's and developed a myriad of titles including "WWE: Crush Hour" and a PSP version of the "Cars" movie game. Locomotive Games (formerly Pacific Coast Power and Light) was a studio owned by THQ. So, how did "Big Willy Unleashed" come to be? How far did PSP and PS2 versions get in development, or was it a hoax? It's exclusive to one console and it doesn't feature the original voice actors for Crypto and Pox. "Destroy All Humans: Big Willy Unleashed" is the oddball of the series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |